Abstrait
Research and design of game-based teaching based on maslow's hierarchy of needs
Zhou Lixi, Yan Nannan, Shen yang
The Maslow's hierarchy of needs theory is introduced in education, a new model for game-based teaching is proposed. The model divides game-based teaching into five needs from physiology to psychology, and design a detailed game-based teaching process on the basis of the model. The research aims at students as the teaching subjects. By gaining gaming experience while learning, learning enthusiasm and initiative to participate in classroom teaching are fully mobilized. Thus, the effect of teaching will be improved
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